Lesson 1: Shark and Fish
Vocab Taught: shark, fish, dolphin, whale, crab
Phonics taught: c-r-a-b
Preparation: Flashcards
Special activity: Shark and Fish!
Lesson 2: Jellyfish jumble
Vocab Taught: jellyfish, starfish, octopus, sea horse
Phonics taught: f-i-s-h
Preparation: Flashcards, plastic bags - cut into strips, paper plates - cut in half. You also need some glue.
Special activity: Make a jellyfish.
Lesson 3: Sea creature mobile
Vocab Taught: turtle, squid
Preparation: Flashcards, cut-outs of all the different sea creatures, crayons, scissors, string, straws - one per student, glue.
Special activity: Make a sea critters mobile.
Each lesson lasts for about an hour
Lesson 1: Shark and Fish
Vocab Taught: shark, fish, dolphin, whale, crab
Phonics taught: c-r-a-b
Preparation: Flashcards
Time: About an hour, depending on class size.
Warmer - "Teacher Says" - 5-7 minutes.
Introduce and drill new vocabulary - 10 minutes.
Follow-up with Hopscotch. Cross the ocean - lay the animal flashcards on the ground and tell the S's that they must use them as stepping-stones to safely cross the ocean, or else a shark will eat them. When the S's jump on each flashcard, they must say the name of the animal. 5-7 minutes.
Phonics - c-r-a-b
Drill the phonic values. 5 minutes
Play whisper erase -10 minutes.
Shark and Fish. This game requires quite a bit of space to play.
Select
some student's to be sharks. The rest are dolphins. The dolphins must
save the other sea animals (fish, crab, whale - yes I know, but it's
all good fun!) from the sharks. The sea creatures are saved when the
dolphin returns them to the safe spot. The other sea animals are just
flashcards or stuffed toys. The sharks must also be at least one metre
from the other animals, or they get "poisoned" and they have to sit
down for 10 seconds. The dolphins have a safe spot, where the sharks
can't touch (eat) them. A shark can eat a dolphin by touching them. If
a dolphin is eaten, they are out.
The sharks win by eating all of the dolphins or time runs out (you can set a time limit if you wish).
The dolphins win by rescuing all of the other sea creatures.
This game can last up to 20 minutes.
Lesson 2: Jellyfish jumble
Vocab Taught: jellyfish, starfish, octopus, sea horse
Phonics taught: f-i-s-h
Preparation: Flashcards, plastic bags - cut into strips, paper plates - cut in half. You also need some glue.
Time: About an hour, depending on class size.
Warmer + Review - 5-7 minutes
Present and drill new language. 5-7 minutes.
Play target throwing. Draw (or use flashcards) on the board and get the S's to ask ";what is it?" T responds with an animal. The S to throw a ball at the correct animal (and say "It's a ____") is the winner. 5-7 minutes.
Phonics - f-i-s-h.
Drill phonic values. 5 minutes.
Play stations with phonic values. 5-7 minutes.
Fun activity - make a jellyfish.
Get
S's to make their own jellyfish by gluing strips of plastic (cut from a
plastic bag) onto half of a paper plate. Get the S's to draw eyes and
write their name on the back. 10-15 minutes.
Put everyone's jellyfish in the middle of the room. Then, get S's (in groups of 2 or 3) to find their jellyfish. 5 minutes.
Lesson 3: Sea creature mobile
Vocab Taught: turtle, squid
Preparation: Flashcards, cut-outs of all the different sea creatures, crayons, scissors, string, straws - one per student, glue.
Time: About an hour, depending on class size.
Warmer + Review - Sea Creature Charades. 5-7 minutes
Drill the two new words. 2-3 minutes.
Duck, duck, goose.
Change duck and goose to turtle and squid. 10 minutes
Colouring in - get the students to cut-out and colour in their sea creatures. 10-15 minutes.
Then, get the S's to attach a piece of string to each of the different sea creatures. 10 minutes.
Lastly, get the student's to attach the sea creatures to the straw. 5 minutes.